Destructive is the easiest style to achieve, and ULTRAKILL is the hardest due to the need for constant acquisition of style points.Ī key game mechanic in Ultrakill is the ability for the player to regain lost health by absorbing the fresh blood of damaged enemies, done by damaging or killing enemies while near them or performing a parry on certain enemy attacks with the Feedbacker arm or a precise shotgun blast to the enemy's torso. The player can perform combos or do other stylish actions in order to build a style meter through eight ranks: Destructive, Chaotic, Brutal, Anarchic, Supreme, SSadistic, SSShitstorm and ULTRAKILL, while earning style points, similar to games such as Devil May Cry. Each of these weapons has multiple variants, and some have alternate forms (such as turning the nailgun into a sawblade launcher). The player has access to six weapons: a revolver, shotgun, nailgun, railcannon, rocket launcher, and their left arm. The main antagonist and boss in the very last level of every act is the Archangel Gabriel. The last level of the prelude and any given layer is focused on a boss. The prelude contains one more level for a total of five. Each act has 3 layers, the first two layers of an act contain four levels each, and the last only having two. The game is divided into a prelude and three acts. Ultrakill's gameplay takes place in a series of levels heavily inspired by Dante's layers of Hell. ![]() ![]() ![]() The game uses retro-style graphics and movement capabilities reminiscent of 1990s first-person shooters such as Quake and Doom. It was first released on Steam through Early Access for Microsoft Windows on September 3, 2020. Ultrakill (stylized in all caps as ULTRAKILL) is a first-person shooter video game developed by Arsi "Hakita" Patala and published by New Blood Interactive.
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